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Text File | 1995-09-04 | 9.0 KB | 240 lines | [TEXT/MAng] |
- === Version Information ===
-
- This file was last updated for Angband 2.7.8.
-
- Make sure to read the newsgroup "rec.games.roguelike.angband" if possible.
-
- Angband 2.7.8 is the result of a lot of work by a lot of people, and as such
- has a rather complicated version history. Worse yet, this version history
- spans more than ten years (!) time, and multiple platforms. But some history
- is better than none, so here we go...
-
-
- === Brief Version History ===
-
- First came "VMS Moria", by Robert Alan Koeneke (1985).
-
- Then came "Umoria" (Unix Moria), by James E. Wilson (1989).
-
- Then came Angband 2.0, and over time, other versions up to Angband 2.4.
- This period was characterized by confusion of various forms, including
- the fact that one of the most common versions was titled "2.4.frog_knows".
- Many people were responsible for these versions, including Alex Cutler,
- Andy Astrand, Sean Marsh, Geoff Hill, Charles Teague, and David Kahane.
-
- Then Charles Swiger (cs4w+@andrew.cmu.edu) attempted to clean up the mess,
- resulting in several versions, starting sometime around November, 1993, with
- Angband 2.5.1 (more or less) and leading up to Angband 2.6.2 in late 1994.
- Several people ported (the primarily Unix/NeXT centered) Angband 2.6.1 to
- other platforms, including Keith Randall, who made a Macintosh port that
- added support for color usage. It has been mentioned that several of the
- additions in this period derived from the "net", PC Angband 1.40, UMoria 5.5,
- and various "variations" on Angband, such as FAngband.
-
- Finally, I (Ben Harrison) took up the reigns when Charles Swiger left.
- Intending simply to clean up what had become, after ten years, an unholy
- mess, I started from MacAngband 2.6.1, and eventually came out with
- Angband 2.7.0, a very clean (but very buggy) rewrite that, among other
- things, allowed extremely simple porting to multiple platforms, starting
- with Unix and Macintosh, and by the time most of the bugs were cleaned up,
- in Angband 2.7.2, including X11, and various IBM machines. Angband 2.7.4
- was released to the "ftp.cis.ksu.edu" site, and quickly gained acceptance,
- perhaps helped by the OS2 and Windows and Amiga and Linux ports. Angband
- 2.7.5 and 2.7.6 added important capabilities such as macros and "pref"
- files, and continued to clean up the source. Finally, Angband 2.7.8 was
- designed to supply another "stable" version that we can all give to our
- friends, with new "help files" and "spoiler files" for the "online help",
- plus a variety of minor tweaks and some new features.
-
- It is very hard to pin down, along the way from 2.6.2 to 2.7.0, and thence
- to 2.7.8, exactly what was added exactly when. Most of these steps involved
- so many changes as to make "diff files" not very useful, since often the diff
- files were as long as the code itself. Most of the changes, with the notable
- exception of the creation of the new "main-xxx.c" files for the various new
- platforms, and a few other exceptions generally noted in the source, were
- written by myself, either spontaneously, or, more commonly, as the result of
- a suggestion or comment by an Angband player. So if you have any problems
- with anything that you do not recognize from older versions, you can blame
- them on me. And if you like the new features and such, you can send me a
- brief little "thank you" email (to benh@linc.cis.upenn.edu) or something...
-
-
- === Some of the changes from Angband 2.6.1 to Angband 2.7.8 ===
-
- The most important modification was a massive "code level cleanup" that made
- all of my other modifications much simpler and safer. This cleanup was so
- massive that in many places the code is no longer recognizable, for example,
- via "diff -r", often because it was rewritten from scratch.
-
- The second most important modification was the construction of a generic "Term"
- package, which allows Angband to be ported to a new machine with as few as 50
- lines of code. Angband 2.7.8 thus runs without modification on many machines,
- including Macintosh, PowerMac, Unix/X11, Unix/Curses, DOS-386, OS2-386,
- Windows, and Amiga. The only important missing port seems to be DOS-286,
- but that is almost ready, or so I hear from an anonymous source...
-
- It would be difficult to list all of the changes between Angband 2.6.1 and
- Angband 2.7.8, because many of them were made in passing during the massive
- code level cleanup. Many of the changes are invisible to the user, but still
- provide increased simplicity and efficiency, and decreased code size, or make
- other more visable changes possible. For example, the new "project()" code
- that handles all bolts, beams, and balls, the new "update_view()" code that
- simplifies line of sight computation, or the new "generate()" code that builds
- new levels in the dungeon. Many changes have been made to increase efficiency,
- including the new "process_monsters()" and "update_monsters()" functions, and
- the new "objdes()" and "lite_spot()" routines. The generic "Term" package
- yielded efficient screen updates, and enabled the efficient use of "color".
-
- But anyway, here are a few things that come to mind, in no particular order,
- and with very little time or effort. Somehow I managed to put off updating
- this file to the very end, and it will just have to do for now:
-
- color
- macros
- keymaps
- pref files
- generic keyset mapping
- generic artifact array
- generic spell array
- inventory tagging
- inventory restrictions
- using objects off the floor
- various new runtime options
- new inventory commands
- the bow slot
- an extra inventory slot
- refueling torches
- better monster memory
- nicer targetting mode
- object stacking
- the choice window
- textual template files
- binary template images
- new high score code
- special lighting effects
- intelligent monsters
- new monster flags
- generic text formatting
- cleaner store code
- generic spell projections
- the destroy command
- scrolls of *identify*
- the examine command
- maximize mode
- preserve mode
- new inscription code
- new message recall code
- new spell and prayer code
- massive cleanup of effects code
- new object allocation routines
- simple on line help
- the memorize message command
- the save game command
- robust savefile cheat preventers
- new cheating options
- the screen dump commands
- new blindness code
- new hallucination code
- optimized object description code
- new keypress input routines
- actual object discounts
- fractional speed
- assymptotic speed
- the handle_stuff() routine
- the notice_stuff() routine
- run-time price determination
- new wizard commands
- the automatic borg
- actual stat tables
- launchers of extra shots
- elemental ignore flags
- new player ghost creation
- no more invisible monster bug
- no more sliding objects
- new equipment slots
- new object flags
- new chest trap code
- cleaner searching bonuses
- regularized the ego-item code
- new monster abilities
- new monster spell attacks
- new store owners
- run-time skill computation
- player kills vs anscestor kills
- monster extermination
- better room illumination code
- table access through pointers
- more redefinable constants
- new screen layout
-
-
- === Here is some old information about previous versions ===
-
-
- VMS Moria Version 4.8
- Version 0.1 : 03/25/83
- Version 1.0 : 05/01/84
- Version 2.0 : 07/10/84
- Version 3.0 : 11/20/84
- Version 4.0 : 01/20/85
-
- Modules :
- V1.0 Dungeon Generator - RAK
- Character Generator - RAK & JWT
- Moria Module - RAK
- Miscellaneous - RAK & JWT
- V2.0 Town Level & Misc - RAK
- V3.0 Internal Help & Misc - RAK
- V4.0 Source Release Version - RAK
-
- Robert Alan Koeneke Jimmey Wayne Todd Jr.
- Student/University of Oklahoma Student/University of Oklahoma
-
-
-
-
-
- Umoria Version 5.2 (formerly UNIX Moria)
- Version 4.83 : 5/14/87
- Version 4.85 : 10/26/87
- Version 4.87 : 5/27/88
- Version 5.0 : 11/2/89
- Version 5.2 : 5/9/90
-
- James E. Wilson, U.C. Berkeley
- wilson@ernie.Berkeley.EDU
- ...!ucbvax!ucbernie!wilson
-
- Other contributors:
- D. G. Kneller - MSDOS Moria port
- Christopher J. Stuart - recall, options, inventory, and running code
- Curtis McCauley - Macintosh Moria port
- Stephen A. Jacobs - Atari ST Moria port
- William Setzer - object naming code
- David J. Grabiner - numerous bug reports, and consistency checking
- Dan Bernstein - UNIX hangup signal fix, many bug fixes
- and many others...
-
-
-
-
- Copyright (c) 1989 James E. Wilson, Robert A. Keoneke
- This software may be copied and distributed for educational, research, and
- not for profit purposes provided that this copyright and statement are
- included in all such copies.
-
- Umoria Version 5.2, patch level 1
-
- Angband Version 2.0 Alex Cutler, Andy Astrand, Sean Marsh, Geoff Hill,
- Charles Teague.
-
- Angband Version 2.4 : 5/09/93
-
- Angband Version 2.5 : 12/05/93 Charles Swiger.
-
- Angband Version 2.6 : 9/04/94
-
- Angband Version 2.7 : 1/1/95 Ben Harrison
-
-
-